Playstyle radar
32 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
532 vs 612 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
4.2 vs 2.8
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Objective damage / min
1322 vs 900
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 2.9 epic monsters a game and 907 objective damage a minute. Survivability trails at 22, with 13% time spent dead.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.