Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
13
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
32 gamesFarmingStart here
CS / min
5.6 vs 6.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
318 vs 620 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
393 vs 448 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
7% vs 11%
96 of 100 against Diamond Warwick players, and it matters: the better half of Warwick junglers wins 72% of games, the other half 29%.
Deaths / min
0.16 vs 0.23
85 of 100 against Diamond Warwick players, and it matters: the better half of Warwick junglers wins 75% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 7% time spent dead and 0.16 deaths a minute. Damage trails at 0, with 8% team damage share.
Among junglers
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.
In your wins 5.8, in your losses 4.1 · 22W 10L
Warwick junglers with above-median damage a minute win 58% of games; below it, 44%.
In your wins 305, in your losses 308 · 22W 10L
Warwick junglers with above-median gold a minute win 71% of games; below it, 31%.
In your wins 398, in your losses 346 · 22W 10L