Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.71 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.16 vs 0.22
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Gold / min
455 vs 413
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Time spent dead
9% vs 12%
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 78 of 100, built on 8.4 CS a minute and 73.9 CS at 10 min. Vision trails at 33, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.