Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.15 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.46 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
389 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
11.1 vs 8.3
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Epic monsters / game
1.3 vs 0.9
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
CS at 10 min
84.3 vs 74.5
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 56 of 100, built on 11% time spent dead and 0.20 deaths a minute. Vision trails at 10, with 0.4 wards cleared a game.
Among mid laners
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.