Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.63 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 12% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.4 vs 0.8
89 of 100 against Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Turret plates / game
11.6 vs 8.0
88 of 100 against Shen players, and it matters: the better half of Shen top laners wins 77% of games, the other half 28%.
Solo kills / game
2.9 vs 1.3
100 of 100 against Shen players, and it matters: the better half of Shen top laners wins 59% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 0.20 deaths a minute and 12% time spent dead. Vision trails at 24, with 0.58 vision score a minute.
Among top laners
Shen top laners with above-median vision score a minute win 55% of games; below it, 47%.
Shen top laners with above-median first blood rate win 56% of games; below it, 50%.
Shen top laners with above-median control wards a game win 54% of games; below it, 49%.