Playstyle
32 games
Playstyle radar
32 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
32 gamesDamageStart here
Damage / min
632 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.23 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
454 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.2 vs 2.8
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Wards cleared / game
5.6 vs 4.1
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 57 of 100, built on 3.1 epic monsters a game and 5.1 turret plates a game. Damage trails at 36, with 628 damage a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
In your wins 609, in your losses 647 · 16W 16L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
In your wins 0.22, in your losses 0.22 · 16W 16L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
In your wins 447, in your losses 439 · 16W 16L