Playstyle radar
44 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
44 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
320 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
8.5 vs 5.9
91 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Ally heal + shield / min
417 vs 141
90 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 7.3 wards cleared a game and 5.3 control wards a game. Damage trails at 31, with 12% team damage share.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.11, in your losses 0.07 · 22W 22L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 461, in your losses 461 · 22W 22L