Playstyle radar
28 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
49
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
50
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
28 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
36 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
36 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
Solid across the board.
An even profile among Arena players: mechanics peaks at 54 while utility sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 11%, in your losses 9% · 12W 16L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 22, in your losses 46 · 12W 16L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 22, in your losses 46 · 12W 16L