Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
63 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CC seconds / min
1.9 vs 1.4
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 44 of 100, built on 5.6 wards cleared a game and 3.5 control wards a game. Aggression trails at 27, with 0.4 solo kills a game.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 92W 92L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.28 · 92W 92L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 491, in your losses 265 · 92W 92L