Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
28
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Frontline
Damage soaked and mitigated for the team
11
of 100
Utility
Healing, shielding and lockdown for allies
84
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
19 gamesDamageStart here
Damage / min
1152 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.00 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.41 vs 0.56
94 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
18% vs 23%
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Heals + shields / min
267 vs 31
99 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 90 of 100, built on 0.41 deaths a minute and 18% time spent dead. Frontline trails at 11, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.