Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
163 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
365 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Kill participation
51% vs 44%
86 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 59 of 100, built on 1.11 vision score a minute and 3.0 wards cleared a game. Farming trails at 20, with 387 gold a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.