Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season243 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 53 of 100, built on 1.0 epic monsters a game and 415 objective damage a minute. Survivability trails at 36, with 0.26 deaths a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.19, in your losses 0.30 · 138W 105L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 10%, in your losses 15% · 138W 105L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.6, in your losses 6.9 · 138W 105L