Playstyle
21 games
Playstyle radar
21 gamesRated against Diamond players in each role, blended with players on the same champions.
Archetype
Carry
The team's damage runs through them.
Damage carries this profile at 64 of 100, built on 13% team damage share and 451 damage a minute. Objectives trails at 42, with 59 objective damage a minute. For a Yuumi player that is the expected shape: against other Yuumi players, objectives sits near the median.
Where to improve
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100