Playstyle radar
37 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
37 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
8.3 vs 6.2
79 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Gold / min
332 vs 308
73 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Kills / min
0.12 vs 0.07
71 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 49 of 100, built on 10% time spent dead and 0.23 deaths a minute. Vision trails at 27, with 0.9 control wards a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.20, in your losses 0.26 · 23W 14L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.2, in your losses 1.2 · 23W 14L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 12% · 23W 14L