Playstyle radar
25 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
25 gamesDamageStart here
Damage / min
604 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
767 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CS at 10 min
4.4 vs 2.9
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 56 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 25, with 0.18 kills a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
In your wins 653, in your losses 587 · 12W 13L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
In your wins 0.21, in your losses 0.14 · 12W 13L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
In your wins 848, in your losses 347 · 12W 13L