Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
785 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.9 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Wards cleared / game
3.9 vs 2.0
96 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
First blood rate
20% vs 8%
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Kill participation
48% vs 44%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: objectives peaks at 52 while aggression sits at 38, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.