Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Frontline
Damage soaked and mitigated for the team
65
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
27 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 65 of 100, built on 22% damage taken share and 1600 damage mitigated a minute. Utility trails at 33, with 6 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.57, in your losses 0.67 · 14W 13L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 26% · 14W 13L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 65%, in your losses 63% · 14W 13L