Playstyle
32 games
Playstyle radar
32 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
93
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
32 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Sona players. The strengths below are where the margin is widest.
Strengths
Damage / min
462 vs 380
72 of 100 against Sona players, and it matters: the better half of Sona supports wins 59% of games, the other half 44%.
Vision score / min
3.65 vs 2.66
100 of 100 against Sona players, and it matters: the better half of Sona supports wins 56% of games, the other half 47%.
Control wards / game
12.3 vs 4.0
100 of 100 against Sona players, and it matters: the better half of Sona supports wins 56% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 93 of 100, built on 13.3 wards cleared a game and 10.2 control wards a game. Aggression trails at 45, with 0.08 kills a minute. For a Sona player that is the expected shape: against other Sona players, aggression sits near the median.
Among supports