Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season112 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.3 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.2 vs 0.9
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 35, with 0.7 control wards a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.4, in your losses 0.7 · 58W 54L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.23, in your losses 0.15 · 58W 54L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.8, in your losses 0.5 · 58W 54L