Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season202 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.5 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
2% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.46 vs 2.77
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
9.5 vs 5.5
88 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 90 of 100, built on 3.01 vision score a minute and 12.2 wards cleared a game. Damage trails at 29, with 377 damage a minute.
Among supports
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.3, in your losses 2.4 · 109W 93L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 54%, in your losses 52% · 109W 93L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 5%, in your losses 4% · 109W 93L