Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season145 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.5 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Vision score / min
1.22 vs 0.90
100 of 100 against Master+ Jayce players, and it matters: the better half of Jayce top laners wins 51% of games, the other half 45%.
Control wards / game
2.6 vs 0.8
91 of 100 against Master+ Jayce players, and it matters: the better half of Jayce top laners wins 52% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 92 of 100, built on 1.21 vision score a minute and 2.5 control wards a game. Survivability trails at 34, with 14% time spent dead.
Among top laners
Jayce top laners with less time spent dead than the median win 63% of games; with more, 34%.
This season, in your wins 11%, in your losses 15% · 80W 65L
Jayce top laners with above-median CS a minute win 56% of games; below it, 40%.
This season, in your wins 7.5, in your losses 7.0 · 80W 65L