Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season152 games
What to work on
60 gamesVisionStart here
Vision score / min
0.69 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
4.3 vs 2.4
95 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 61% of games, the other half 41%.
Gold / min
446 vs 411
80 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 71% of games, the other half 28%.
Turret plates / game
11.6 vs 9.1
79 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 76% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 83 of 100, built on 26% team damage share and 928 damage a minute. Vision trails at 36, with 0.75 vision score a minute.
Among top laners
Aatrox top laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.72, in your losses 0.80 · 85W 67L
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.2, in your losses 0.2 · 85W 67L