Playstyle radar
18 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
769 vs 873 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kill participation
38% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Deaths / min
0.17 vs 0.22
87 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
CS / min
8.4 vs 7.9
74 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 62% of games, the other half 42%.
Time spent dead
8% vs 10%
70 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 74 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 25, with 0.0 control wards a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
Master+ bot laners with above-median damage a minute win 65% of games; below it, 39%.
Master+ bot laners with above-median kill participation win 56% of games; below it, 49%.