Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season215 games
What to work on
60 gamesDamageStart here
Damage / min
744 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.5 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.9 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 51 of 100, built on 0.89 vision score a minute and 1.0 control wards a game. Farming trails at 20, with 6.0 CS a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 766, in your losses 629 · 106W 109L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.5, in your losses 5.8 · 106W 109L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 56.3, in your losses 51.3 · 106W 109L