Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season142 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.1 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: objectives peaks at 47 while survivability sits at 35, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
This season, in your wins 0.18, in your losses 0.26 · 65W 77L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
This season, in your wins 11%, in your losses 14% · 65W 77L
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
This season, in your wins 1.5, in your losses 1.2 · 65W 77L