Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
396 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.1 vs 0.7
84 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Deaths / min
0.18 vs 0.21
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Control wards / game
2.8 vs 0.4
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 2.9 control wards a game and 0.95 vision score a minute. Farming trails at 33, with 394 gold a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.9, in your losses 6.6 · 44W 34L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 422, in your losses 360 · 44W 34L