Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season169 games
What to work on
60 gamesVisionStart here
Vision score / min
0.77 vs 1.01 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS / min
8.0 vs 7.0
93 of 100 against Master+ Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 65% of games, the other half 32%.
Deaths / min
0.14 vs 0.20
86 of 100 against Master+ Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 74% of games, the other half 24%.
Epic monsters / game
3.4 vs 2.8
75 of 100 against Master+ Jarvan IV players, and it matters: the better half of Jarvan IV junglers wins 83% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 79 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 25, with 0.1 control wards a game.
Among junglers
Jarvan IV junglers with above-median vision score a minute win 54% of games; below it, 44%.
This season, in your wins 0.74, in your losses 0.71 · 97W 72L