Playstyle radar
24 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
24 gamesObjectivesStart here
Turret plates / game
5.6 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
734 vs 812 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.4 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.10 vs 0.19
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Time spent dead
5% vs 10%
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
CS / min
8.0 vs 7.0
90 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 55% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 31, with 1.0 control wards a game.
Among mid laners
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 10.8, in your losses 4.2 · 13W 11L
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 783, in your losses 660 · 13W 11L
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 2.1, in your losses 0.5 · 13W 11L