Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
83
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Epic monsters / game
1.0 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
466 vs 410
95 of 100 against Emerald Lux players, and it matters: the better half of Lux mid laners wins 69% of games, the other half 32%.
Turret plates / game
11.1 vs 8.1
80 of 100 against Emerald Lux players, and it matters: the better half of Lux mid laners wins 81% of games, the other half 23%.
Damage / min
1045 vs 875
79 of 100 against Emerald Lux players, and it matters: the better half of Lux mid laners wins 62% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 82 of 100, built on 74.6 CS at 10 min and 6.8 CS a minute. Survivability trails at 52, with 11% time spent dead.
Among mid laners
Lux mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Lux mid laners with above-median first blood rate win 59% of games; below it, 50%.
Lux mid laners with above-median epic monsters a game win 77% of games; below it, 38%.