Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season368 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
653 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
First blood rate
21% vs 7%
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Control wards / game
4.2 vs 1.7
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
CS at 10 min
4.7 vs 2.9
90 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 63 of 100, built on 3.3 control wards a game and 1.02 vision score a minute. Objectives trails at 30, with 1.2 epic monsters a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.7, in your losses 0.9 · 187W 181L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 6.8, in your losses 6.2 · 187W 181L
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 927, in your losses 658 · 187W 181L