Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.14 vs 0.21
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
8% vs 11%
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Turret plates / game
10.8 vs 8.3
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 81 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 45, with 23% team damage share.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.