Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
13 gamesDamageStart here
Damage / min
561 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.7 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Time spent dead
6% vs 10%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.13 vs 0.20
98 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Turret plates / game
6.7 vs 4.2
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 86 of 100, built on 6% time spent dead and 0.13 deaths a minute. Damage trails at 30, with 18% team damage share.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.