Playstyle radar
60 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season108 games
What to work on
60 gamesFarmingStart here
CS / min
5.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
610 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 52 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 14, with 15% team damage share.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
This season, in your wins 5.2, in your losses 4.8 · 59W 49L
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
This season, in your wins 532, in your losses 550 · 59W 49L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 0.9, in your losses 1.0 · 59W 49L