Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season131 games
What to work on
60 gamesDamageStart here
Damage / min
789 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.55 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.3 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.2 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 47 of 100, built on 20% first blood rate and 44% kill participation. Vision trails at 18, with 0.67 vision score a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 877, in your losses 681 · 65W 66L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.78, in your losses 0.66 · 65W 66L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 2.2, in your losses 2.0 · 65W 66L