Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season145 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.57 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
7.8 vs 7.1
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
CS at 10 min
74.4 vs 69.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 7.0 CS a minute and 45.0 CS at 10 min. Vision trails at 35, with 0.87 vision score a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 2.1, in your losses 0.4 · 66W 79L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
This season, in your wins 0.89, in your losses 0.68 · 66W 79L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.21, in your losses 0.11 · 66W 79L