Playstyle radar
53 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
53 gamesAggressionStart here
Kills / min
0.10 vs 0.12 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Vision score / min
2.26 vs 2.50 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.4
74 of 100 against Diamond Tahm Kench players, and it matters: the better half of Tahm Kench supports wins 73% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 56 of 100, built on 2.2 epic monsters a game and 416 objective damage a minute. Utility trails at 24, with 10 ally heal + shield a minute.
Among supports
Tahm Kench supports with above-median kills a minute win 58% of games; below it, 40%.
In your wins 0.19, in your losses 0.11 · 23W 30L
Tahm Kench supports with above-median vision score a minute win 52% of games; below it, 45%.
In your wins 1.83, in your losses 1.65 · 23W 30L