Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesDamageStart here
Damage / min
305 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.07 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
8.7 vs 5.7
94 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Time spent dead
6% vs 9%
85 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.18 vs 0.22
76 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 68 of 100, built on 2.14 vision score a minute and 5.5 control wards a game. Damage trails at 17, with 394 damage a minute.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
supports with above-median first blood rate win 55% of games; below it, 50%.
supports with above-median kills a minute win 55% of games; below it, 45%.