Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
34 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
1.90 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Ally saves / game
5.21 vs 0.98
90 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 48 of 100, built on 1.2 CC seconds a minute and 3.65 ally saves a game. Vision trails at 10, with 1.48 vision score a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 95, in your losses 45 · 26W 33L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.62, in your losses 1.37 · 26W 34L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.31 · 26W 34L