Playstyle radar
20 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
20 gamesVisionStart here
Vision score / min
1.96 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
1.2 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Damage / min
507 vs 364
71 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 19% team damage share and 684 damage a minute. Survivability trails at 22, with 13% time spent dead.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.