Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season117 games
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 52 of 100, built on 11% time spent dead and 0.23 deaths a minute. Vision trails at 32, with 1.3 wards cleared a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.3, in your losses 6.3 · 66W 51L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.6, in your losses 0.5 · 66W 51L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.29 · 66W 51L