Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season320 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
219 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
759 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Vision score / min
0.93 vs 0.73
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Wards cleared / game
3.4 vs 2.1
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 66 of 100, built on 3.6 wards cleared a game and 0.97 vision score a minute. Damage trails at 25, with 20% team damage share.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 374, in your losses 181 · 148W 149L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 826, in your losses 744 · 161W 159L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.4, in your losses 1.0 · 161W 159L