Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.67 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
2.7 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.6 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Deaths / min
0.14 vs 0.19
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 77 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 28, with 0.67 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.