Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
3.3 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 52 of 100, built on 2.4 epic monsters a game and 838 objective damage a minute. Survivability trails at 35, with 0.23 deaths a minute.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.16, in your losses 0.27 · 212W 188L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 7.3, in your losses 3.0 · 212W 188L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 8%, in your losses 13% · 212W 188L