Playstyle
53 games
Playstyle radar
53 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
53 gamesAggressionStart here
Solo kills / game
1.8 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
8.7 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
1.02 vs 0.80
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Control wards / game
1.5 vs 0.4
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 1.03 vision score a minute and 1.5 control wards a game. Damage trails at 41, with 22% team damage share.
Among top laners
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
In your wins 2.1, in your losses 1.8 · 25W 28L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
In your wins 11.6, in your losses 5.7 · 25W 28L