Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
57
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Frontline
Damage soaked and mitigated for the team
48
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesAggressionStart here
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Multikills / game
3.46 vs 2.00
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Team damage share
24% vs 20%
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 68 of 100, built on 24% team damage share and 1703 damage a minute. Utility trails at 23, with 1 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.