Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
20 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.55 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
745 vs 465
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Gold / min
558 vs 489
96 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Epic monsters / game
2.0 vs 1.4
82 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 79 of 100, built on 562 objective damage a minute and 11.2 turret plates a game. Vision trails at 37, with 1.8 control wards a game.
Among bot laners
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.