Playstyle radar
44 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
23
of 100
Damage
Damage per minute and share of the duo's damage
44
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
68
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
44 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1401 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
8 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
8 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Immobilizations / game
51.4 vs 33.6
75 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 68 of 100, built on 51.4 immobilizations a game and 2.5 CC seconds a minute. Utility trails at 20, with 8 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1836, in your losses 1127 · 17W 27L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 18, in your losses 1 · 17W 27L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 18, in your losses 1 · 17W 27L