Playstyle
32 games
Playstyle radar
32 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
32 gamesFarmingStart here
CS / min
6.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.2 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 53 of 100, built on 0.21 deaths a minute and 10% time spent dead. Vision trails at 20, with 0.93 vision score a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 4.3, in your losses 5.0 · 20W 12L
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 0.7, in your losses 0.8 · 20W 12L
top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.19, in your losses 0.10 · 20W 12L