Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.4 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
6% vs 11%
97 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.12 vs 0.20
96 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Epic monsters / game
1.6 vs 0.9
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 75 of 100, built on 0.15 deaths a minute and 7% time spent dead. Farming trails at 39, with 53.2 CS at 10 min.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.