Playstyle radar
20 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
20 gamesVisionStart here
Vision score / min
1.89 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
2.0 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.5
75 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally saves / game
15.88 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
548 vs 101
100 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 68 of 100, built on 456 ally heal + shield a minute and 456 heals + shields a minute. Vision trails at 16, with 1.6 control wards a game.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.